3-D casino gaming floor visualization utilizing real-time and batch data

ABSTRACT

An integrated computing device (tool) and method is disclosed, for creating a casino gaming floor layout, analyzing the layout from the simulated point of view of a patron within the floor, and assessing the performance of the layout in real time or with historical data.

CROSS REFERENCES TO RELATED APPLICATION

This application is a continuation of and claims priority under section35 U.S.C. 120 to U.S. patent application Ser. No. 12/397,260, entitled3-D CASINO GAMING FLOOR VISUALIZATION UTILIZING REAL-TIME AND BATCH DATAfiled on Mar. 3, 2009, issued as U.S. Pat. No. 8,073,657, the entiredisclosure of which is hereby incorporated by reference in its entiretyinto the present patent application for all purposes.

FIELD OF THE INVENTION

The present invention relates generally to layout and performanceanalysis of a casino gaming floor and the devices therein.

BACKGROUND OF THE INVENTION

A modern casino is a fully networked environment where the games andeven the tables contain computing devices. Optimizing the performance ofthe equipment is essential to maximize return on very significantinvestment in hardware and real estate. Often times in a casino a personmay have no idea that a game or other attraction of interest lies justaround the corner.

Additionally, as a game machine can now be reconfigured to playdifferent games by configuring the machine over the network, manyaspects of the gaming environment can be reconfigured. Efficientlylaying out the gaming floor, and understanding the impact andconsequences of various arrangements and configurations aids inmaximization of both patron enjoyment and casino revenue.

SUMMARY OF THE INVENTION

Embodiments relate to an integrated computing device (tool) and methodfor creating a floor layout, analyzing the layout from the simulatedpoint of view of a patron within the floor, and assessing theperformance of a layout in real time or with historical data.

One aspect relates to a casino management device that comprises a groupof one or more computers configured to layout a floorplan of a casinogaming floor and to create a 3 dimensional model of at least twodifferent types of casino gaming machines or tables. The device isfurther configured to create a 3 dimensional model of one or more typesof casino game tables, allow a user to place the 3 dimensional models ofthe casino gaming machines and game tables within the floorplan of thecasino gaming floor, and render a 3 dimensional model of the floorplanwith the gaming machines and game tables in two dimensions for a twodimensional display. The user may also manipulate a point of view withinthe rendered 3 dimensional model such that the point of view is at aviewing height less than a height of at least one gaming machine or gametable and the point of view allows for line of sight view between asimulated viewpoint of a patron and at least one gaming machine or gametable.

The device is further configured to access performance data of physicalgaming machines and game tables on the casino floor, correlate theperformance data of a physical gaming machine or game table with a modelof the physical machine or table, correlate the performance data of thephysical gaming machine or game table with the location of the machineor table within the floorplan of the casino gaming floor, and render amodel of the casino gaming floor showing the performance of a selectionof correlated gaming machines and game tables with a graphicalrepresentation of the performance, each graphical representationdisplayed at the location of the physical gaming machine within thecasino gaming floor.

Another aspect relates to a method for optimizing the placement andproductivity of wager based games. The method comprises creating a threedimensional model of at least two different types of casino gamingmachines or game tables, allowing a user to place the 3 dimensionalmodels of the casino gaming machines and game tables within a layout ofthe casino gaming floor, and rendering a 3 dimensional model of thelayout with the gaming machines and game tables in two dimensions for atwo dimensional display.

The method further comprises manipulating a point of view within therendered 3 dimensional model such that the point of view is at a viewingheight less than a height of at least one gaming machine or game tableand the point of view allows for a line of sight view between rendereditems within the casino gaming floor.

In addition, the method allows for accessing performance data ofphysical gaming machines and game tables on the casino floor,correlating the performance data of a physical gaming machine or gametable with a model of the physical machine or table, and correlating theperformance data of the physical gaming machine or game table with thelocation of the machine or table within the created layout of the casinogaming floor. As such the a model of the casino gaming floor can then berendered showing the performance of a selection of correlated gamingmachines and game tables with a graphical representation of theperformance, each graphical representation displayed at the location ofthe physical gaming machine within the casino gaming floor.

This allows for a large amount of data to be easily absorbed by theoperator, and for a user to select his criteria of choice to bedisplayed. The graphical nature of the data, and its display at thelocation of the gaming machine, especially when rendered in 3D allowsfor rapid tracking of the performance of various iterations of designs.

These and other features and benefits of aspects of the invention willbe described in more detail below with reference to the associateddrawings. In addition, other methods, features and advantages of theinvention will be or will become apparent to one with skill in the artupon examination of the following figures and detailed description. Itis intended that all such additional methods, features and advantages beincluded within this description, be within the scope of the invention,and be protected by the accompanying claims.

BRIEF DESCRIPTION OF THE DRAWINGS

The included drawings are for illustrative purposes and serve only toprovide examples of possible structures and process steps for thedisclosed layout and management systems and methods. These drawings inno way limit any changes in form and detail that may be made to theinvention by one skilled in the art without departing from the spiritand scope of the present invention.

FIG. 1 depicts a simplified example of a gaming establishment andrelated devices that may be used for some implementations of theinvention.

FIG. 2 illustrates a gaming network that may be used for someimplementations of the invention.

FIG. 3A is a simplified example of a 3D rendering of some casino games.

FIG. 3B is a flow chart illustrating an embodiment of casino layout andperformance tracking.

FIG. 4A depicts three dimensional rendering of configurable performancemetrics at gaming machine locations.

FIG. 4B illustrates a graph of a performance metric over time.

FIG. 4C illustrates a graphical performance marker for a particularmachine.

FIG. 5 illustrates an interface for performance analysis.

FIGS. 6A and 6B illustrate an example of graphical performancedepiction.

FIG. 7A illustrates a casino floor layout and FIG. 7B illustrates thelayout with the assets indicating a level of performance for a selectedmetric.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

While the present invention will be described with reference to a fewspecific embodiments, the description is illustrative of the inventionand is not to be construed as limiting the invention. Variousmodifications to the present invention can be made to the preferredembodiments by those skilled in the art without departing from the truespirit and scope of the invention as defined by the appended claims.

FIG. 1 depicts a simplified example of a casino configured forimplementing some aspects of the invention. In this example, gamingestablishment 100 includes valet area 130, lobby 102 and nearby shops104, 106, 108, 110 and 112. These shops may include a range of retailestablishments, including but not limited to souvenir shops, jewelrystores, clothing stores and the like. Food and beverage establishments114, 116, 118 and 120 may include restaurants, sushi bars, buffets, orany such dining and/or drinking establishment.

Bar 122 is an island in the midst of the main casino/gaming area 126that includes various gaming machines 127. Preferably, at least some ofgaming machines 127 are configured for communication with other devices,including but not limited to one or more of servers 148, in order toprovide various features discussed elsewhere herein. Auditorium 124includes a stage and seating (not shown) for live performances. At themoment indicated in FIG. 1, a number of patrons 160 are exitingauditorium 124.

Operators 145 and various devices for providing services and managinggaming establishment 100 may be seen in control room 128. This areaincludes host devices 142 to facilitate the communication of operators145 with various other devices, such as other host devices 142 (whichmay serve as cash registers, hotel registration terminals, etc.), PDAs138, laptops 140, gaming machines 127, etc. Host devices 142 maycomprise desktop computers, laptops, workstations, or other suchdevices. Operators 145 may also communicate with other people, includingbut not limited to casino personnel 147, via PDAs 138, telephones, etc.

Host devices 142 (and other devices, as needed) are also configured forcommunication with servers 148, computing devices 150, storage devices152 and external network 158, via gateway 154 and firewall 156. Network158 is the Internet in this example, but may be one or more public orprivate networks. According to some implementations of the invention,additional storage devices and related devices may be accessed vianetwork 158, e.g., a storage area network (“SAN”) or other types ofnetwork storage.

Control room 128 includes a plurality of monitors 143 for, inter alia,receiving image data from cameras 132. Cameras 132 may include, forexample, “smart cameras,” closed circuit television (“CCTV”) cameras,closed circuit digital photography (“CCDP”) cameras, range camerasand/or webcams. Accordingly, the image data displayed on monitors 143may include still digital images, video feeds, freeze-frames, etc. Suchimage data may be used for various purposes, including not only securitypurposes known in the art but also some implementations of the presentinvention.

Servers 148 and/or computing devices 150 may be configured to performvarious functions, including but not limited to real-time playertracking and/or player loyalty functions, patron identificationfunctions (including but not limited to biometric functions such asfacial recognition functions), patron location functions, licensing,gaming, accounting, security services, etc. These functions may includethose known in the art and those specific to the present invention. Atleast some of servers 148 may be configured for communication withcameras 132 and other devices, in order to provide real-time playertracking functionality and other methods described herein.

Relevant information is set forth in U.S. patent application Ser. No.11/225,407, by Wolf et al., entitled “METHODS AND DEVICES FOR MANAGINGGAMING NETWORKS” and filed Sep. 12, 2005; in U.S. patent applicationSer. No. 10/757,609 by Nelson et al., entitled “METHODS AND APPARATUSFOR GAMING DATA DOWNLOADING” and filed on Jan. 14, 2004; in U.S. patentapplication Ser. No. 10/938,293 by Benbrahim et al., entitled “METHODSAND APPARATUS FOR DATA COMMUNICATION IN A GAMING SYSTEM” and filed onSep. 10, 2004, issued as U.S. Pat. No. 7,480,857; in U.S. patentapplication Ser. No. 11/225,337 by Nguyen et al., filed Sep. 12, 2005and entitled “DISTRIBUTED GAME SERVICES”; and in U.S. patent applicationSer. No. 11/173,442 by Kinsley et al., filed Jul. 1, 2005 and entitled“METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE,” issued as U.S.Pat. No. 7,972,214; all of which are hereby incorporated by reference intheir entirety and for all purposes. Some examples of gaming networksand devices are set forth below.

Example Gaming Establishment Systems

Embodiments of the present invention are used to layout a casino floorand network of gaming devices, described below.

One example of a network topology is shown in FIG. 2. Those of skill inthe art will realize that this exemplary architecture and the relatedfunctionality are merely examples and that the present inventionencompasses many other such embodiments and methods. Here, for example,a single gaming establishment 505 is illustrated, which is a casino inthis example. However, it should be understood that some implementationsof the present invention involve multiple gaming establishments.

Gaming establishment 505 includes 16 gaming machines 2, each of which ispart of a bank 510 of gaming machines 2. In this example, gamingestablishment 505 also includes a bank of networked gaming tables 517.It will be appreciated that many gaming establishments include hundredsor even thousands of gaming machines 2 and/or gaming tables 517, not allof which are included in a bank. However, the present invention may beimplemented in gaming establishments having any number of gamingmachines, gaming tables, etc.

Various alternative network topologies can be used to implementdifferent aspects of the invention and/or to accommodate varying numbersof networked devices. For example, gaming establishments with very largenumbers of gaming machines 2 may require multiple instances of somenetwork devices (e.g., of main network device 525, which combinesswitching and routing functionality in this example) and/or theinclusion of other network devices not shown in FIG. 2. For example,some implementations of the invention include one or more middlewareservers disposed between gaming machines 2 and server 530. Suchmiddleware servers can provide various useful functions, including butnot limited to the filtering and/or aggregation of data received frombank switches 515, from individual gaming machines and from other playerterminals. Some implementations of the invention include load balancingmethods and devices for managing network traffic.

Each bank 510 has a corresponding bank switch 515, which may be aconventional bank switch. Each bank switch is connected to server-basedgaming (“SBG”) server 530 via main network device 525, which combinesswitching and routing functionality in this example.

Although various floor communication protocols may be used, somepreferred implementations use the Game to System or “G2S” protocol. TheGS2 protocol combines features of IGT's open, Ethernet-based SuperSAS®protocol and the Best of Breed (“BOB”) protocol, either of which mayalso be used to implement various aspects of SBG. IGT has also developeda gaming-industry-specific transport layer called CASH that rides on topof TCP/IP and offers additional functionality and security.

SBG server 530, License Manager 531, Arbiter 133, servers 532, 534, 536and 538, and main network device 525 are disposed within computer room520 of gaming establishment 505. In practice, more or fewer servers maybe used. Some of these servers may be configured to perform tasksrelating to player loyalty and/or player tracking,bonusing/progressives, etc. Some servers may be configured to performtasks specific to the present invention. License Manager 531 may also beimplemented, at least in part, via a server or a similar device. Someexemplary operations of License Manager 531 are described in detail inU.S. patent application Ser. No. 11/225,408, entitled “METHODS ANDDEVICES FOR AUTHENTICATION AND LICENSING IN A GAMING NETWORK” by Kinsleyet al., issued as U.S. Pat. No. 8,152,628; which is hereby incorporatedby reference.

SBG server 530 can also be configured to implement, at least in part,various aspects of the present invention. Some preferred embodiments ofSBG server 530 and the other servers shown in FIG. 2 include (or are atleast in communication with) clustered CPUs, redundant storage devices,including backup storage devices, switches, etc. Such storage devicesmay include a redundant array of inexpensive disks (“RAID”), back-uphard drives and/or tape drives, etc. Preferably, a Radius and a DHCPserver are also configured for communication with the gaming network.Some implementations of the invention provide one or more of theseservers in the form of blade servers.

In some implementations of the invention, many of these devices(including but not limited to License Manager 531, servers 532, 534, 536and 538, and main network device 525) are mounted in a single rack withSBG server 530. Accordingly, many or all such devices will sometimes bereferenced in the aggregate as an “SBG server.” However, in alternativeimplementations, one or more of these devices is in communication withSBG server 530 and/or other devices of the network but locatedelsewhere. For example, some of the devices could be mounted in separateracks within computer room 520 or located elsewhere on the network. Forexample, it can be advantageous to store large volumes of data elsewherevia a storage area network (“SAN”).

In some embodiments, these components are SBG server 530 preferably hasan uninterruptible power supply (“UPS”). The UPS may be, for example, arack-mounted UPS module.

Computer room 520 may include one or more operator consoles or otherhost devices that are configured for communication with SBG server 530.Such host devices may be provided with software, hardware and/orfirmware for implementing various aspects of the invention; many ofthese aspects involve controlling SBG server 530. However, such hostdevices need not be located within computer room 520. Wired host device560 (which is a laptop computer in this example) and wireless hostdevice 570 (which is a PDA in this example) may be located elsewhere ingaming establishment 505 or at a remote location. Accordingly, one ormore devices in casino 505 may be configured for communication withlocations not limited to those indicated in FIG. 2, e.g., via theInternet or another convenient network.

Arbiter 133 may be implemented, for example, via software that isrunning on a server or another networked device. Arbiter 133 serves asan intermediary between different devices on the network. Someimplementations of Arbiter 133 are described in U.S. patent applicationSer. No. 10/948,387, entitled “METHODS AND APPARATUS FOR NEGOTIATINGCOMMUNICATIONS WITHIN A GAMING NETWORK” and filed Sep. 23, 2004 (the“Arbiter Application”), issued as U.S. Pat. No. 8,015,595, which isincorporated herein by reference and for all purposes. In some preferredimplementations, Arbiter 133 is a repository for the configurationinformation required for communication between devices on the gamingnetwork (and, in some implementations, devices outside the gamingnetwork).

Casino Layout and Performance Tracking

Optimizing the layout of a casino floor and the performance of theequipment on the floor is an important aspect of maximizing return onvery significant investment in gaming assets and real estate.Efficiently laying out the gaming floor, and understanding the impactand consequences of various arrangements and configurations aids inmaximization of both patron enjoyment and casino revenue.

Embodiments of the invention allow a user to create a three dimensionalmodel of a casino floor layout, as seen in FIG. 3A. This is done using acomputing device comprising a microprocessor, random access memory, anon volatile mass storage device, and various input output devices suchas a monitor, D-pad, joystick, keyboard, mouse and the like. Themicroprocessor may be special purpose graphics processing unit (“GPU”)or may be used in conjunction with a GPU. The computing device may incertain embodiments be networked to a casino gaming network such as thatshow in FIG. 2 and described above. When used to layout the machines itis networked to, the device can automatically determine the identity ofall the various electronic gaming machines and other networked devices,along with the configuration of the devices. The computing device caninstantly gain access to this information by querying the network.Having instant access to this often rapidly changing information isadvantageous and facilitates accurate and rapid layout.

In one embodiment, the computing device is a gaming machine as describedabove. This allows utilization of the graphics capability of the machineand an available joystick allows for natural manipulation and travelthrough a three dimensional rendering.

The layout may be created from scratch or may use a CAD file as aninput. In either case, the layout requires no knowledge of CAD programs,and is easy enough that a person not skilled in CAD can layout thefloor.

Because the model is three dimensional (although rendered in twodimensions) the point of view can be manipulated so that it is withinthe three dimensional model. One particularly advantageous viewpoint isat the sight level of a patron on the floor (below the top of manymachines and other viewing obstacles). This enables the user to have apatron's line of sight view and to see and track what the patron wouldsee if walking through the facility. This allows more optimal placementof games/tables, collectively “gaming devices” in order to attractpatrons. For example, if a patron might be interested in playing aparticular type of game, but cannot see the game, the opportunity forboth the patron and the casino may be lost. The game of interest mayeven be quite close to the patron, but because it is out of the line ofsight, the patron may never know about it. Given advanced playertracking techniques and systems, it is known what type and groups ofgames a player may be interested in with a relatively high degree ofaccuracy. Thus, the present invention capitalizes on that knowledge, byallowing iterations of casino floor designs to be made and theperformance tracked over time, as described below.

FIG. 3B is a flow chart illustrating an embodiment of casino layout andperformance tracking.

In step 304, a user of the system creates a layout or floorplan of acasino gaming floor. As mentioned above, this can be made from scratchor by inputting previously designed building or floor plans from CAD asa basis. Next, in step 308, the user and system create a 3 dimensionalmodel of the gaming machines, tables, and other infrastructure presenton and part of the floor.

The system then allows the user to place the 3 dimensional models of thecasino gaming machines and game tables etc. within the floorplan in step312. Then, the system renders a 3 dimensional model of the floorplanwith the gaming machines and game tables in two dimensions for a twodimensional display. This rendering of course continues when the usermanipulates a point of view within the rendered 3 dimensional model.Notably, the user can see the point of view of a patron walking betweenbanks of games, tables and other infrastructure of the casino floor,which allows for line of sight view between patron and at least onegaming machine or game table. A user can also move between such a pointof view and a birds eye view rendered in three dimensions, which is veryhelpful in a contextual analysis.

Next, in step 324, the system may then access performance data/metricsof physical gaming machines and game tables on the casino floor.Examples of these metrics will be discussed below. This may be donethrough an interface such as that shown in FIG. 5. This data may be realtime data and/or historical data. Then, in steps 328 and 332, theperformance data for each gaming device is correlated with its virtualmodel and location within the floor. In step 336, the system thenrenders a model of the casing floor showing the performance of aselection of correlated gaming machines and game tables with a graphicalrepresentation of the performance. Each graphical representation isdisplayed at the location of the physical gaming machine within thecasino gaming floor. This correlation between the location on the floorand performance is easily accessible to any casino operator and providesmuch information at a glance, with further information available as onedrills down on a particular device or group of devices for more detailedanalysis.

A number of painting/analyzer/color ramp indexed reports may beprovided. A color ramp or index is created to provide the user a quickunderstanding of a metric as it relates to the actual drawing of thecasino and gaming assets on the floor. This can include value fields aswell as small sets of attributes where the index display is not toolarge. For all gaming assets that are color ramped or painted to thefloor, any asset has the capability to drill down into the distinctasset's individual information. If an asset is on the map a right clickby the user will produce a standard condensed dashboard of performancein a representative dialogue box.

Some example metrics that may be displayed either graphically oraccompany a graphic in text form are listed below:

-   -   Historical Timecode Painting in a current and time series format    -   Categorized Values        -   Numeric Classification, Equal Interval, Quantile, Natural            Breaks (Jenks)    -   CoinIn Color Ramp    -   Denominations Color Ramp    -   Display Type    -   Game Type    -   Manufacturers    -   Metered Win Color Ramp    -   Occupancy Percentage    -   Time-code Toolbar for time series and playing individual        instances between two points in time    -   Configure DB Text Placement Automatically with specific emphasis        on legibility for diagonal and ‘tight’ fitting machines.    -   Download Canned DB Text    -   Control/Introduce Canned Analyzers @ Corp    -   Support Historical Timecode DB Text Updating    -   Bank Average Coin In    -   Bank Average Metered Win    -   Slot Denominations    -   Machine Location    -   Machine Number    -   Player Occupancy    -   Slot Coin In    -   Slot Par    -   Slot Metered Win

FIG. 4A depicts a selected performance metric “cash count” 402 for eachgaming device on the floor. Three dimensional geometric figures areshown at the location of each machine in 3-D graph/floor 404. A graph406 of another selected metric, in this example “floor income” is shownover time. The user can select context markers to display on thetimeline of graph 406. Historical context markers 412A, 412B, and 412Care also shown in FIGS. 4A and 4B. In this example, marker 412Aindicates daylight savings time; marker 412B indicates when MarchMadness began; and marker 412C is St. Patrick's day. An adjustable timewindow 410 can be manipulated to show a median, average, high or lowvalue for one or more performance metrics within the window. The widowmay also function as a rolling window that moves over time to followreal time data or as directed by the user.

FIG. 4C illustrates a graphical performance marker for a particularmachine. The marker comprises geometric shape 416 and base 420. Theshape, color, transparency, height, width, and depth of the geometricshape may each independently be associated with different performancemetrics. Likewise, the same characteristics of base 420 may also beassociated with various performance metrics.

This graphical layout of both gaming devices and performance metrics ofthe devices can also be utilized to conduct predictive modeling. Forexample, a designer may create a physical layout and configure whatgames may be downloaded to various devices. Based on prior performancedata accessed from databases, “what if” performance scenarios can bedeveloped. Using a visual display, a designer or operator may drag anddrop an icon representing a gaming device type onto a machine where aplayer is playing, and see the performance combination of the particularplayer, game, and location. For further detail on predictive modeling,please refer to U.S. patent application Ser. No. 12/205,646 to JavierSaenz, entitled “Predictive Modeling in a Gaming System,” which ishereby incorporated by reference in the entirety.

FIG. 5 illustrates an interface for performance analysis. A user mayselect to analyze real time data, using button 432 or historical datausing button 434. Data may also be analyzed in terms of machines/tableswith button 436 or players with button 438. Current performance byday/week/month quarter to date/year to date etc. may be graphed andanalyzed with button 440, as can a prior comparative benchmark periodusing button 442.

FIGS. 6A and 6B illustrate example data presentation formats that allowrapid uptake and understanding of performance data. FIG. 6A illustrateshow standard data in row and column format may be transformed andpresented in a graphical format. Note that the three dimensional layoutshown in FIGS. 4A and 4B is shown on one face in FIG. 6A. Performancemetrics over a region (geographic map) may also be selected, analyzed,and displayed, along with a casino floor map, and various networkswithin one or more casinos, for example.

FIG. 7A illustrates a view of a casino floor 702, where each of themachines and tables is located within other casino infrastructure. Thistwo dimensional plan view may be changed to a three dimensional view bypressing button 704. Colors representing high activity level or a highamount of a given metric may be displayed at the location of themachine/table, represented by the density of the pattern fill in FIG.7B.

Although the foregoing invention has been described in some detail forpurposes of clarity of understanding, it will be apparent that certainchanges and modifications may be practiced within the scope of theappended claims.

1. A casino management device, comprising: a group of one or morecomputers configured to: layout a floorplan of a casino gaming floor;create a respective gaming machine 3 dimensional model of each of atleast two different types of casino gaming machines wherein onedimension of said 3 dimensional model represents gaming machine height;create at least one respective game table 3 dimensional model of one ormore types of casino game tables wherein one dimension of said 3dimensional model represents game table height; place the respectivegaming machine 3 dimensional models of the casino gaming machines andthe at least one respective 3 dimensional model of one or more types ofcasino game tables within the floorplan of the casino gaming floor;manipulate a simulated point of view of a patron such that the simulatedpoint of view is at a viewing height less than a height of at least onegaming machine and the simulated point of view allows for line of sightview between the simulated viewpoint of a patron and at least one gamingmachine or game table; render a 3 dimensional model of the floorplanwith the gaming machines and game tables, as viewed from the simulatedpoint of view, in two dimensions for a two dimensional display; andrender, with the 3 dimensional model of the floorplan, an illustrationof the casino gaming floor showing a graphical representation of arespective performance metric for each of a selection of gaming machinesand game tables, each graphical representation displayed at the locationof a physical gaming machine within the casino gaming floor.
 2. Thecasino management device of claim 1, wherein the group of one or morecomputers is further configured to map a visual characteristic of thegraphical representation of performance of a gaming machine or gametable to a performance metric.
 3. The casino management device of claim2, wherein a mapped visual characteristic is a color and wherein thegroup of one or more computers is configured to map the color to aperformance metric.
 4. The casino management device of claim 2, whereina mapped visual characteristic is a type of a 3D geometrical shape, andwherein the group of one or more computers is configured to map the typeof a 3D geometrical shape to a performance metric.
 5. The casinomanagement device of claim 2, wherein a mapped visual characteristic isa width of a geometric shape, and wherein the group of one or morecomputers is configured to map the width of the geometric shape to aperformance metric.
 6. The casino management device of claim 2, whereina mapped visual characteristic is a height of a geometric shape, andwherein the group of one or more computers is configured to map theheight of the geometric shape to a performance metric.
 7. The casinomanagement device of claim 2, wherein a mapped visual characteristic isa transparency of a rendered geometric shape, and wherein the group ofone or more computers is configured to map the transparency of thegeometric shape to a performance metric.
 8. The casino management deviceof claim 3, wherein the color is mapped to a base adjacent the 3Dgeometric shape.
 9. The casino management device of claim 1, wherein thegroup of one or more computers is configured to receive a CAD file andto use the CAD file as a basis for the layout of the floorplan of thecasino gaming floor.
 10. The casino management device of claim 1,wherein the group of one or more computers is configured to allow a userto create a layout directly without first inputting a file created byanother program.
 11. The casino management device of claim 1, whereinthe group of one or more computers is configured to render the model ofthe casino gaming floor showing the performance of a selection ofcorrelated gaming machines and game tables such that the graphicalrepresentation of the performance is displayed at the location of themachine or table as a 3 dimensional shape rendered in two dimensions fora two dimensional display.
 12. The casino management device of claim 1,wherein the group of one or more computers is configured to saveperformance metrics for the gaming machines and game tables at regularintervals, and to save iterations of the casino floor plan including thelocations of the gaming machines and gaming tables.
 13. The casinomanagement device of claim 12, wherein the group of one or morecomputers is configured to track and compare the performance metrics ofmultiple iterations of the casino floor over time.
 14. A method foroptimizing the placement and productivity of wager based games,comprising: creating a respective gaming machine 3 dimensional model ofeach of at least two different types of casino gaming machines or gametables wherein one dimension of said 3 dimensional model represents arespective height of the gaming machine or game table; placing the 3dimensional models of the casino gaming machines and game tables withina layout of the casino gaming floor; manipulating a simulated point ofview of a patron such that the simulated point of view is at a viewingheight less than a height of at least one gaming machine and thesimulated point of view allows for line of sight view between thesimulated viewpoint of a patron and at least one gaming machine or gametable; rendering a 3 dimensional model of the layout with the gamingmachines and game tables, as viewed from the simulated point of view, intwo dimensions for a two dimensional display; and rendering, with the 3dimensional model of the floorplan, an illustration of the casino gamingfloor showing a graphical representation of a respective performancemetric for each of a selection of gaming machines and game tables, eachgraphical representation displayed at the location of a physical gamingmachine within the casino gaming floor.